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DMA and the Video Interface element are important to accomplish this. As you would possibly expect, these duties are performed by the RDP. The RDP relies on 4 KB of Texture Memory (TMEM) as a single supply for loading textures. Unfortunately, four KB proved to be insufficient for top-resolution textures. If enabled, the RDP maps textures using trilinear filtering as a substitute. A Texture Unit: Processes textures using four KB of devoted reminiscence (known as ‘TMEM’), allowing as much as eight tiles to be used for texturing
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